Minecraft Data Pack Advancement
Configuration file defining an advancement for a data pack for Minecraft
| Type | object |
|---|---|
| File match |
**/data/*/advancements/*.json
|
| Schema URL | https://catalog.lintel.tools/schemas/schemastore/minecraft-data-pack-advancement/latest.json |
| Source | https://www.schemastore.org/minecraft-advancement.json |
Validate with Lintel
npx @lintel/lintel check
A data pack advancement https://minecraft.wiki/w/Advancement/JSON_format#Legend
Properties
Display options for the current advancement https://minecraft.wiki/w/Advancement/JSON_format#Legend
8 nested properties
Icon options for the current advancement https://minecraft.wiki/w/Advancement/JSON_format#Legend
2 nested properties
An item identifier for the current advancement https://minecraft.wiki/w/Advancement/JSON_format#Legend
A named binary tag of an item for the current advancement https://minecraft.wiki/w/Advancement/JSON_format#Legend
14 nested properties
A list of additional raw JSON text components to be displayed after this one.
The color to render the content in.
The resource location of the font for this component in the resource pack within assets/
Whether to render the content in bold.
Whether to render the content in italics. Note that text that is italicized by default, such as custom item names, can be unitalicized by setting this to false.
Whether to underline the content.
Whether to strikethrough the content.
Whether to render the content obfuscated.
When the text is shift-clicked by a player, this string is inserted in their chat input. It does not overwrite any existing text the player was writing. This only works in chat messages.
Allows for events to occur when the player clicks on text. Only work in chat messages and written books, unless specified otherwise.
2 nested properties
The action to perform when clicked.
The URL, file path, chat, command or book page used by the specified action.
Allows for a tooltip to be displayed when the player hovers their mouse over text.
3 nested properties
The type of tooltip to show.
The formatting and type of this tag varies depending on the action.
The formatting of this tag varies depending on the action.
A string containing plain text to display directly. Can also be a number or boolean that is displayed directly.
A translation identifier, corresponding to the identifiers found in loaded language files. Displayed as the corresponding text in the player's selected language. If no corresponding translation can be found, the identifier itself is used as the translated text.
A list of raw JSON text components to be inserted into slots in the translation text.
A frame type for the icon for the current advancement https://minecraft.wiki/w/Advancement/JSON_format#Legend
A background directory for the current advancement https://minecraft.wiki/w/Advancement/JSON_format#Legend
14 nested properties
A list of additional raw JSON text components to be displayed after this one.
The color to render the content in.
The resource location of the font for this component in the resource pack within assets/
Whether to render the content in bold.
Whether to render the content in italics. Note that text that is italicized by default, such as custom item names, can be unitalicized by setting this to false.
Whether to underline the content.
Whether to strikethrough the content.
Whether to render the content obfuscated.
When the text is shift-clicked by a player, this string is inserted in their chat input. It does not overwrite any existing text the player was writing. This only works in chat messages.
Allows for events to occur when the player clicks on text. Only work in chat messages and written books, unless specified otherwise.
2 nested properties
The action to perform when clicked.
The URL, file path, chat, command or book page used by the specified action.
Allows for a tooltip to be displayed when the player hovers their mouse over text.
3 nested properties
The type of tooltip to show.
The formatting and type of this tag varies depending on the action.
The formatting of this tag varies depending on the action.
A string containing plain text to display directly. Can also be a number or boolean that is displayed directly.
A translation identifier, corresponding to the identifiers found in loaded language files. Displayed as the corresponding text in the player's selected language. If no corresponding translation can be found, the identifier itself is used as the translated text.
A list of raw JSON text components to be inserted into slots in the translation text.
Whether or not to show the toast pop up after completing the current advancement https://minecraft.wiki/w/Advancement/JSON_format#Legend
Whether or not to announce in the chat when the current advancement has been completed https://minecraft.wiki/w/Advancement/JSON_format#Legend
Whether or not to hide this advancement and all its children from the advancement screen until the current advancement have been completed https://minecraft.wiki/w/Advancement/JSON_format#Legend
A parent directory for the current advancement https://minecraft.wiki/w/Advancement/JSON_format#Legend
Required criteria have to be met for the current advancement https://minecraft.wiki/w/Advancement/JSON_format#Legend
Requirements for the current advancement https://minecraft.wiki/w/Advancement/JSON_format#Legend
Rewards for the current advancement https://minecraft.wiki/w/Advancement/JSON_format#Legend
4 nested properties
Recipes to unlock for the current advancement https://minecraft.wiki/w/Advancement/JSON_format#Legend
Loot tables to give to the player for the current advancement https://minecraft.wiki/w/Advancement/JSON_format#Legend
An experience amount for the current advancement https://minecraft.wiki/w/Advancement/JSON_format#Legend
A function to run for the current advancement https://minecraft.wiki/w/Advancement/JSON_format#Legend
Definitions
A list of additional raw JSON text components to be displayed after this one.
The color to render the content in.
The resource location of the font for this component in the resource pack within assets/
Whether to render the content in bold.
Whether to render the content in italics. Note that text that is italicized by default, such as custom item names, can be unitalicized by setting this to false.
Whether to underline the content.
Whether to strikethrough the content.
Whether to render the content obfuscated.
When the text is shift-clicked by a player, this string is inserted in their chat input. It does not overwrite any existing text the player was writing. This only works in chat messages.
Allows for events to occur when the player clicks on text. Only work in chat messages and written books, unless specified otherwise.
2 nested properties
The action to perform when clicked.
The URL, file path, chat, command or book page used by the specified action.
Allows for a tooltip to be displayed when the player hovers their mouse over text.
3 nested properties
The type of tooltip to show.
The formatting and type of this tag varies depending on the action.
The formatting of this tag varies depending on the action.
A string containing plain text to display directly. Can also be a number or boolean that is displayed directly.
A translation identifier, corresponding to the identifiers found in loaded language files. Displayed as the corresponding text in the player's selected language. If no corresponding translation can be found, the identifier itself is used as the translated text.
A list of raw JSON text components to be inserted into slots in the translation text.